Fuites Clash of Kings 2019

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Knurlnien

Fuites Clash of Kings 2019

Messagepar Knurlnien » 02 déc. 2018, 20:41

En direct de Kings of War Fanatics sur Facebook:
Rules
- identical army composition
- Allied rules the same
- Destiny of kings and edge of abyss units in cok19
- Nimble is removed by phalanx or ensare units
- TC change from cok18 still there
- Heavy flyer rule has gone as too bigger deterrent for those units. Will be revisited for 3rd ed
- New rule of Steady/Aim which allows to move and shoot without penalty (similar to nimble but different)
- Dread still there, now on more of the larger flyers

Items
- Medallion of life a bit cheaper
- Brew of keen eyed ness still there
- Circlet of blood has gone
- Black iron crown has gone
- New Item that gives +1 inch when charge
- New item that gives temporary brutal
- New Life leech (1) item up to max of (2)
- New item that gives damage on castings of wind blast
- New item. Can be taken by Individuals only. Double attacks against other individuals

Spells
- new legendary spells which are one per army and some one use only
- Mind fog now has 36 inch range
- Weakness also increased range, to 24 inches
- No change to drain life
- New spell called Hex. 2 dice, if successful then target takes a damage for each successful cast of a spell in their next turn

Legendary spells
- Can only be taken by heroes, not monsters that cast
- Martyrs prayer, veil of shadows, heroism (target now gains +1 rally and gets 1 nerve and waver increase itself) blood boil, alchemist curse

New spells
- 7 new spells!
- guiding light, 12 inch range, 2 dice, if successful then indirect fire is +1 to hit against target. One successful use only
- Teleport, 12 inches, 3 dice, can only be targeted on individuals. If successful, target can move up to 20 inches but can’t charge
- New spell, 8 dice, disorders if does any damage. One successful use only
- Blinding light which is same as spark stone (ie one dice, disorders if hit). Only 10 points. Not one use only
- Barkskin, 1 dice, 12 inch range, can be targeted into melee, +1 defence up to max of 5
- Blizzard, 2 dice, 36 inch range, blast d3 indirect per successful cast, costs 30points (frost giant has this
- Spell siphon, 2 dice, 25 points, 18 range, targets spell casters, if successful cast you can immediately cast enemy spell (except surge), enemy can’t cast spell next turn if it’s been stolen. Can steal legendary spells but each side can still only cast a legendary spell once per game
Les points les plus importants à mon avis:
- l'agilité est retiré par (des dégâts d'unités avec ?) Phallange et Entraves
- un objet qui permet de faire des dégâts sur les Rafales de Vent
- Plein de nouveaux sorts qui semblent forts


Knur'

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